![]() Including the ‘companion’ books that flesh out the backstory and lore in important ways, there are sixty-two Animorphs books in total. Granted, these are slim volumes that you can smash out in a couple of hours, but even so, taking on this series is a commitment. Especially given that they’ve been largely out of print for twenty years - while the eBooks are available for free online and there’s an ongoing graphic novel adaptation, tracking down the entire series can be a difficult and expensive proposition. But the thing about having that many books is that not all of them are necessary or even, frankly, good. The second half of the series is packed with filler novels that either stall or actively damage development, and so the best way to read this series (which remains very, very worth doing) is to be a little judicious in which books you read and which ones you ignore. You can read less than half the Animorphs books and still have a great time. Possibly an even better one. So which books do you absolutely need to read, which ones can you skip, and which ones fall somewhere in the middle? Below is my assessment of every Animorphs book in release order. Ratings Key: Essential: Advances the plot, themes or characters in crucial ways. Recommended: The series works fine without it, but there’s worthwhile stuff here. Skippable: You have little or nothing to be gained from reading this book. 1. The Invasion – Essential Jake, Rachel, Cassie, Tobias and Marco learn of a secret invasion and are given the power to morph by a dying alien. Sets up the world and characters with fast paced efficiency and a tight, propulsive structure. A great introduction which hides in plain sight all the big themes and ideas that will come to dominate the series. 2. The Visitor – Recommended Rachel investigates her friend’s Controller father. Some good character development for Rachel and further establishment of the stakes, but doesn’t do anything that later books don’t do better. Plus, in these early books the climax is almost always the same and will start to grate after a while. 3. The Encounter – Essential Tobias struggles with being trapped in the body of a hawk. Doesn’t really progress the plot, but in terms of both theme and character the series is poorer without it. The deeper, more ambivalent ideas about identity that Animorphs got very good at exploring really start to take hold here and even by the end of the series this remains one of the strongest examples of that. 4. The Message – Essential The Animorphs rescue trapped Andalite Ax from the ocean. Not nearly the best book in the series, and a little repetitive in terms of plot beats, but crucial plot-wise – Ax is a great character and you can’t miss his introduction. 5. The Predator – Essential The Animorphs go to space and learn the identity of Visser One. Great character and world building plus a game changing twist essential to the series going forward. In hindsight one of the most pivotal books in the series and the beginning of one of its most wrenching, nail-biting arcs. 6. The Capture – Essential Jake becomes a controller. Do not read Animorphs and not read this book. Fantastic world building, effective exploration of stakes and a great central dilemma. Like The Encounter it doesn’t exactly advance the overall plot but lends so much depth you really can’t miss it – along with some creepy foreshadowing for what is to come. One of the earliest hints that the story Animorphs is telling is much, much bigger that what you might initially assume. 7. The Stranger – Essential A cosmic being called The Ellimist gives the Animorphs the choice to continue fighting a battle they’ll lose or to escape with their loved ones to a safe planet and abandon Earth to its fate. Another major player introduced, plus a great dilemma, some nice worldbuilding and a big series turning point. The resolution is both surprising and satisfying while economically setting up another major running thread that will be properly examined way down the line. 7.5. Megamorphs #1: The Andalite’s Gift – Recommended The Animorphs are hunted by a creature who can sense morphing. A fun blast of blockbuster action after a succession of heavy books and a great wrap to the series’ first act. Like all of the Megamorphs books you don’t need to read it exactly, but unlike the other Megamorphs books it’s just so much fun and really reads as a chance to go on a rollicking, chase adventure with these characters. No heaviness here but no irritating silliness either. If Animorphs was ever made into a sanded down Hollywood movie that avoided all the darkness, this would be the place to start. 8. The Alien – Essential Ax attempts to make contact with his home world. Adds shades to both a central character and major villain, while fleshing out the series backstory in clever, crucial ways. Just a great read packed with fascinating detail, humour and heart. In retrospect the early run of the series is across the board its most consistent and this is a highlight. 9. The Secret – Skippable The Animorphs try to stop the Yeerks from using a logging operation as a front to smoke them out. Doesn’t really progress the plot and has a goofy as hell ending, but plays with some interesting ethical dilemmas especially as pertains to Cassie’s empathetic environmentalism and Tobias’ new nature as a predator who has to kill to survive. But really, that’s about it and on its own not enough to recommend it. 10. The Android – Essential The Animorphs discover they have allies in a peaceful race of Androids called the Chee. More major new players and worldbuilding, plus some serious darkness towards the end. That said, this also marks the first significant time the Animorphs make a choice that will have you yelling at the book wondering what the hell they were thinking, especially come later books. 11. The Forgotten – Skippable The Animorphs get trapped in the Amazon twelve hours in the past. Fitting title for a story that literally retcons itself at the end. Adds a bit of depth to Jake, but not enough to justify its own existence. It’s a struggle to remember anything specific from this book. 12. The Reaction – Skippable Rachel has an allergic reaction to a morph and loses control. Kind of fun, but silly and weightless. Probably don’t bother. 13. The Change – Essential The Ellimist offers Tobias his morphing powers back in exchange for helping to rescue two escaped Hork Bajir. A game changer in more ways than one. Unmissable. I don’t think there’s a single Tobias book that I would recommend skipping, but this is the biggest of all of them in terms of the new elements it introduces. 13.5. The Andalite Chronicles – Essential The full story of how Elfangor ended up on earth. Integral backstory, gut punch tragedy and fantastic sci-fi pulpiness. Not quite Animorphs at its absolute best (that would be the next Chronicles) but a great read that enriches the entire series and provides crucial context for what is to come, while also turning Elfangor from a benevolent saviour into someone a bit more complicated with key parallels to the Animorphs themselves. 14. The Unknown – Skippable The Animorphs attempt to infiltrate a government base and learn what alien technology they’re hiding. Turns out, a toilet joke and far from the first in this book. Decide for yourself if that’s for you or not. 15. The Escape – Recommended The Yeerks attempt to turn hammerhead sharks into Controllers to invade an underwater planet. Builds on previously established plot points and in the moment progresses things only slightly, but is important for forthcoming events. 16. The Warning – Recommended The Animorphs learn of a Yeerk serial killer. Not integral to the overall plot, but a great encapsulation of how far our central characters have sunk morally with a deeply troubling final choice and a chilling ending that refuses to give comfortable answers. One of the first hints that maybe the Animorphs are not really heroes. 17. The Underground – Skippable Oatmeal turns out to be a Yeerk drug and the Animorphs decide what to do about it. An interesting enough central dilemma, if completely ridiculous, but it’s not explored in a way that makes the most of it. 18. The Decision – Recommended The Animorphs end up in the midst of the battle for an alien planet. I highly recommend this one for its world building and for Ax, but you won’t lose a huge amount without it. It’s super enjoyable and if like me you love the lore of this world then this book has heaps to offer, but I think it only comes up again like, once, and vaguely at that. 18.5. Megamorphs #2: In the Time of Dinosaurs – Recommended An attempt to rescue a nuclear sub blows the Animorphs back to the Cretaceous Period. Inherently silly and inessential, but with a third act moral dilemma that’s genuinely knotty and a hugely upsetting finale. It’s scuppered a little bit by only rarely coming up again and having no tangible impact on the characters going forward, but despite fan dislike it’s a hugely enjoyable read and I defy you to get through the final pages still feeling okay about, well, anything. 19. The Departure – Essential Cassie is stranded in a forest with an injured Yeerk controller who knows her secret. Ooh boy, is this a great read. Effectively a two-hander morality play that finally gives us a sympathetic Yeerk perspective and complicates everything the Animorphs considered to be straightforward. Let down by a way too convenient ending, but an absolute highlight all the same, and one that turns out to be integral to the series’ resolution. 20. The Discovery – Essential When a student at their school discovers the Morphing Cube and becomes a target of the Yeerks, The Animorphs must decide whether to recruit him or leave him to his fate. The start of a three-book arc, this is very much a first act but given what it sets up you can’t not. 21. The Threat – Essential The Animorphs acclimate to their new member. The second act in a story, it has an absolutely horrifying cliff-hanger ending – as a kid I never read the third part and it haunted me for years. The last third of the book is pulse-pounding stuff that turns our understandings of the characters’ roles within the team on its head and brings to light burgeoning ideas that have so far hidden in plain sight. 22. The Solution – Essential The Animorphs try to deal with a uniquely dangerous enemy – one of their own. Holy crap, what a resolution. This book is packed full of twists and genuine surprises. And the ending is one of the most unsettling moments in a series full of unsettling moments. This trilogy is Animorphs at its bleak, uncompromising, fiercely intelligent best. Some of these books are slogs, some are easy if not especially propulsive reads and some are absolute page turners. This exemplifies the last type and then some. 22.5. The Hork Bajir Chronicles – Essential The full backstory of how the Yeerks took over the Hork Bajir and the futile guerrilla efforts to stop them. Oh man. Oh man, oh man, oh man. When people try to laugh off Animorphs, this book is the only rebuttal necessary. A devastating sci-fi parable about the costs and complexities of war that also serves as a parallel for the main books. It shows where the war started and where, in the worst case scenario, it could go. Deserves to be a classic even without the rest of the series. Brilliant. 23. The Pretender – Essential Tobias discovers that a cousin he’s never met wants to take him in, leading to him learning the truth about his parentage. Not only is it a game changer, but it has some of the best writing of the series with some powerful reflections on humanity, morality and identity. The plot surrounding the big revelation and Tobias’ development is kind of flimsy, but like most Tobias books that development alone is worth it and then some. 24. The Suspicion – Skippable The Animorphs deal with a race of miniature aliens bent on world domination. Funny at times but very silly and does absolutely nothing to progress the plot. Probably necessary after a few gut punches in a row, but still, not exactly top-tier stuff. 25. The Extreme – Skippable The Animorphs head to the North Pole to destroy a Yeerk base. This one is disposable, but it’s also pretty fun with some edges of darkness peppered throughout. Quick to breeze through, won’t leave a lasting impression, but won’t emotionally devastate you either. If you want pure entertainment from your Animorphs, you can do a lot worse. 26. The Attack – Essential The Ellimist enlists the Animorphs as his champions to save an alien race from his rival. This is one of the most satisfying books in the whole series, hands down. Not only does it show the full scope of what’s at stake, not only does it offer real glimmers of hope, but it’s also just a cracking read with brilliant twists, great world building and punch-the-air moments. All in something like 25,000 words. Brilliant. 27. The Exposed – Skippable When their android allies the Chee begin malfunctioning, the Animorphs have to find a way to reach their submerged ship and fix them. Introduces an interesting new player and furthers Rachel’s internal struggle with her own nature (along with her relationship with Tobias), but as a story it’s not a standout and ultimately is a bit wheel spinning. 28. The Experiment – Skippable The Animorphs investigate a Yeerk experiment at a slaughterhouse. Maybe one of the most pointless books in the whole series. Some funny Ax material, but even the feints at moral ambiguity feel half-hearted. Plus the ghostwriting is super obvious. Profoundly unnecessary. 29. The Sickness – Essential When Ax comes down with an alien illness that quickly spreads to the other Animorphs, Cassie is forced to work alone to rescue an unlikely ally. A sequel of sorts to The Decision, this develops what that book set up, establishes the Yeerk Peace Movement and goes to some moving places. A great read with some decent plot progression. 29.5. Megamorphs #3: Elfangor’s Secret – Recommended When Visser Four finds the time Matrix and attempts to change human history the Animorphs are enlisted to stop him. This book is a mixed bag. One of my favourites as a kid, it’s a brutal exploration of humanity’s affinity for war with a lot of shocking moments and big ideas, but it’s let down by a heavy ending that, for once, rings hollow due to the Animorphs having several obvious better choices. 90% of a great read, but doesn’t quite hit ‘essential’ status. 30. The Reunion – Essential Marco discovers that his Yeerk controller mother is on the run from the Yeerks. A great book for Marco that explores his growing ruthlessness and how it comes into conflict with his mother’s plight. Let down a little by slightly loose plotting and a couple of leaps in logic, but includes some fairly major plot progression and sets up big things to come. 31. The Conspiracy – Skippable Jake attempts to stop his Yeerk controller brother from killing their father. Nothing in this book is exactly necessary, but it’s worth the read for its gripping cat-and-mouse games, tough moral dilemmas, and well-considered reflections on what war does to people. 32. The Separation – Skippable After being cut in half in starfish morph, Rachel regenerates into two versions of herself with different personalities. Fans hate this book but I found it kind of fun. I laughed a bunch and it was nice to have Applegate back at the wheel after a few ghost-written books. It’s also a decent character study of Rachel. But in terms of necessity to the series, you can easily skip it. 33. The Illusion – Essential As part of a ploy to find and destroy a Yeerk weapon, Tobias allows himself to be captured. Oh man this book hits hard. It’s dark as all hell and a seriously troubling read – it’s essentially Tobias being tortured, a lot – but there are moments of power and beauty here too. If you’re being incredibly ruthless with your read then I can’t say that it’s entirely necessary, but for Tobias’ arc and just straight up great writing, I’m going to give it the ‘essential’ rating. 34. The Prophecy – Recommended In order to help the Hork Bajir take back their home world, Cassie has to let herself be inhabited by the essence of a long-dead Andalite hero with crucial information. Basically a sequel to The Hork Bajir Chronicles, this book continues that one’s tradition of breaking your heart and also being an exceptional read. This is emotional, thought provoking, packed with moral ambiguity. An absolute winner even if its events never come up again. 35. The Proposal – Skippable Marco struggles with his father’s new relationship. A week or so after finishing this I could barely remember what happened in it. There’s some very minor plot progression in Marco’s father remarrying, a cliff-hanger at the end that sets up Visser, and some great jokes at the band Hanson’s expense, but otherwise this is totally disposable. 35.5. Visser – Essential Visser One is put on trial and the origins of the Yeerk invasion are explored. For the first half, this is A-grade Animorphs with excellent worldbuilding and some brilliant twists, turns and sci-fi ideas, but it comes apart a bit as it goes, becoming borderline confusing and gradually feeling less and less vital. Still, it features the first real ‘reunion’ between Marco and his mother and some long awaited answers to big questions which nicely establish the stakes going forward. 36. The Mutation – Skippable A mission to destroy a new Yeerk ship leads the Animorphs to a nightmare Atlantis. Some creepy imagery and cool ideas, but this late in the game books like this just aren’t needed. It doesn’t do anything other books haven’t done better and, while entertaining, is ultimately forgettable. 37. The Weakness – Skippable Jake leaves town and Rachel leads the group on a series of reckless attacks. Obvious ghost-writing and weird characterisation do Rachel a massive disservice here, resulting in a book that’s neither enjoyable nor important. Probably the worst in the series. Just don’t. 38. The Arrival - Recommended The arrival of an Andalite hit squad divides the Animorphs. Such a great book – tense, unpredictable, with a cracking central mystery and a fantastic encapsulation of how far Ax has come and how low the Andalites have sunk. It doesn’t exactly progress the overall plot, but it’s so damn good that you’d be remiss to skip over it; one of those books that captures everything awesome about Animorphs, and a great palate cleanser after the atrocious previous one. 39. The Hidden – Recommended Cassie accidently gives morphing powers to a buffalo. This book has a Rick and Morty-esque way of taking a silly sci-fi idea and pushing it to its most nightmarish, horrible extreme. There are plot holes and logic leaps, which is hardly unique at this point in Animorphs’ run, but it manages to make you invest in this whole buffalo situation and the resolution is heartbreaking, if a bit too convenient. Plus the whole book is essentially a nonstop chase that is pretty top-to-bottom stressful. 40. The Other – Skippable The Animorphs discover more Andalites are hiding out on earth. Uncharacteristically for an Andalite heavy book, not a lot of any note happens here in terms of progression, worldbuilding, or interesting ideas. It’s sweet natured and a good Marco book, but apart from revealing that Ax (and the whole Andalite culture) is deeply ableist, there just isn’t enough here to make it feel that vital this late in the game. 40.5. Megamorphs #4: Back to Before – Recommended A war weary Jake makes a deal to change the past and stop the Animorphs ever getting their powers – or learning about the war. Despite being predicated on a somewhat out-of-character judgement lapse for Jake, this is a great ‘what if’ story that, due to its nature as a parallel timeline, becomes quite gripping and unpredictable while shedding new light on the characters. It’s not crucial to the plot, but it’s so damn enjoyable and shows how far everyone has come while highlighting that the seeds of their individual journeys have been in place from the start. It also implicitly answers several questions that, this many books in, readers are likely to start asking – such as why the Animorphs don’t use Ax to go public and reveal the invasion to the world. 41. The Familiar – Recommended After a particularly rough mission, Jake wakes up in a future where the Yeerks have won. This book is… weird. Especially coming immediately after one with a very similar plot and point. But they’re differentiated by the fact that this is effectively what would happen if David Lynch wrote an Animorphs book. The potential future is deliberately inconsistent and punctuated with bursts of bizarre dreamlike imagery; children sitting in an underground tree singing, the ghosts of everyone Jake killed coming for him, a devilish hybrid of Tobias, Elfangor and Ax. It ends with the hint of another powerful player out in the universe, but is never followed up on. It is completely unnecessary to the overall story, but it’s more memorable than plenty of books that are, even if it doesn’t entirely work. 42. The Journey – Skippable The Helmacrons invade Marco’s body, forcing the Animorphs to shrink and stop them. Okay so weirdly I enjoyed this way more than the previous Helmacrons book. I laughed out loud at several points and no matter how goofy the plot is, there’s fun to be had here. But it’s another late-stage book that doesn’t even pretend to advance the plot or characters, so I can’t exactly recommend it. 43. The Test – Recommended Tobias struggles with the aftermath of his torture when the Animorphs make a deal with the Yeerk responsible. Like all Tobias books, this is thought provoking, moving and a shining example of why Animorphs retains such a passionate adult fan base. It’s effectively a direct sequel to The Illusion and is predominantly concerned with Tobias coming to terms with not only the events of that book, but also the fact that he may have deliberately chosen to get stuck as a hawk. Important for his character and powerful in how it gently articulates that sometimes we never find a real answer to the things that torment us, but it doesn’t move much forward. 44. The Unexpected – Skippable Cassie contrives her way to a solo adventure in Australia. So look, it’s not great. But it’s not terrible either. This is one of those books that knows what it is and owns it; if you’re coming to Animorphs purely for the silly adventure stuff, then it’s fine. But let’s be real; nobody in the 2020s is coming to this series for the silly adventure stuff. I was perfectly diverted but knowing big plot is right around the corner didn’t do a heap to endear this book to me. 45. The Revelation – Essential When Marco’s father becomes a Yeerk target, the Animorphs are forced to reveal the truth – and everything changes. Man, after so many books of not very much happening, to have one with this many game changers packed in is nothing short of exhilarating. So many major plot threads come to a head here. The status quo is blown to pieces by the end and you’re left with the sense that the series’ final act has well and truly begun. On top of all that it still manages to pack in humour, heartbreak, a gut-wrenching moral dilemma and a punch-the-air moment of cathartic satisfaction. At this point Animorphs has been treading water for a while. Not anymore. Maybe the most important book since the very first. 46. The Deception – Recommended The Animorphs attempt to stop the Yeerks from engineering a third world war. What happens in this book isn’t entirely essential to the plot going forward, but it does represent a massive escalation of the stakes and conflict and really creates the sense that a Rubicon has been crossed and there is no going back. Plus it’s a great book for Ax in terms of examining his loyalties and unique position as an alien among humans. 47. The Resistance – Skippable The Yeerks discover the location of the free Hork Bajir, leading to a battle to protect their valley. Look, technically this book advances the plot, but it also pretty much sucks. Alternating chapters set in the Civil War are supposed to parallel the modern situation but are just annoying and even the present-day stuff is undercut by a lot of dumb decisions made by seemingly smart characters. In the end even if it does slightly move the pieces, nothing happens in this book that isn’t efficiently recapped later so you can easily skip it. 47.7. The Ellimist Chronicles – Recommended The Ellimist details his backstory to a dying Animorph. This is Animorphs at its most sci-fi, so your mileage may vary on how enjoyable you find it. It’s an engaging, clever and powerful read that gives a genuinely satisfying backstory to a character who might have been better off left a mystery, but reading it in release order is kind of frustrating as it feels like it kills the momentum and unlike the other Chronicles books there isn’t much in it that has any bearing on the mainline series. But it’s still a good book and enriches the mythology in surprising and memorable ways. 48. The Return – Essential David returns and attempts to take revenge against Rachel – with help. Okay so look, this book is a bit of a struggle at first. The plotting is wild and the use of dreams within dreams within dreams more annoying than anything. But it really examines Rachel’s role within the group and the internal struggle that has always characterised her. And the ending, which would seem like an unnecessary coda to the David Trilogy if it wasn’t so goddamn powerful, is one of the most haunting moments in all of Animorphs. 49. The Diversion – Essential When the Yeerks finally figure out their enemies are human, the Animorphs must race to evacuate their families. Everything just got very, very real. The game changes and then some as one by one the team try to rescue their loved ones – in some cases successfully, in others, not so much. This book is suffused with a sense of apocalyptic finality, a last desperate attempt to do some good before all hell is unleashed. And at the centre of it all is Tobias’ reunion with his long-lost mother, a returning character from The Andalite Chronicles. The first quarter of this book is your basic Animorphs. After that it’s a breathless, heart racing, moving, edge of your seat race that changes everything forever. 50. The Ultimate – Essential As their situation grows more desperate, the Animorphs are forced to begin recruiting. At this point in the series the game changers are coming thick and fast, and with them an overall shift in tone. There’s a consistent darkness and maturity running through these final books, a sense of discomfort at seeing these characters and their relationships begin to crack under the weight of what they’re dealing with, in some cases becoming almost unrecognisable. This book is packed with surprising turns and moral dilemmas, and ends on a seriously controversial choice by one of the characters – an important one, but one that might just have you throwing the book against the wall. 51. The Absolute – Essential When the Yeerks begin a plan to take over the National Guard, the Animorphs finally decide to alert the authorities to what is going on. Compared to the surrounding books this feels almost light, but it continues the sense of impending finality that’s been growing over the last few books. There’s a lot of fun to be had, laugh out loud lines, great action and charming character moments and considering how heavy everything’s getting, the almost-respite is quite welcome. Even if, by the last moments of this book, it’s clear that any chances for fun are now gone. 52. The Sacrifice – Essential The Animorphs must decide whether to take a chance to blow up the Yeerk pool – killing thousands of innocents in the process. And so we careen towards the series’ climax with another massive game changer rife with terrible choices and impossible-to-comprehend consequences. There’s some repetition here in terms of Ax’s character development, but definitive resolution as well as a grim table setter for what is about to come. 53. The Answer – Essential In the midst of open war Jake sets his final plan in motion. Oh boy. The climax of the series is an absolute barnstormer. Dark, emotional, wrenching and saturated with a growing sense of dread as you begin to understand what victory here will cost in terms of our heroes’ lives and souls. In these final books Animorphs feels different – there’s not much humour and any pretence of being what would traditionally be considered ‘kid friendly’ is out the window. The choices made here will stick with you no matter your age. 54. The Beginning – Essential The war ends and the survivors deal with the aftermath. And so after all the insanity, darkness and at times, frankly, bullshit, Animorphs makes its final case for what it always was at its core; a story about the cost, necessity and folly of war. An interrogation of what is justified and what isn’t without any easy answers. An examination of the different but always profound ways that war affects the survivors. A series that sits with discomfort in its final moments before pivoting to a cliff-hanger that on release frustrated millions but now looks kind of bold, if still a little maddening in its lack of resolution. But really, Animorphs wraps up its core story in powerful, satisfying, thought provoking style while leaving us with the beginning – and maybe end – of a whole new one that to date exists only in our imaginations. It’s a great ending to a great if uneven series, that remains kind of astounding in ever being allowed to exist at all.
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![]() This is the final part of an ongoing Animorphs retrospective - check out Part One, Two and Three. Not long after finishing the final Animorphs book, I was asked what I could read now to fill the gap. A few suggestions were thrown around – other YA or middle grade classics, other long running series that are easy to get lost in over an extended period of time. But Animorphs offered a very specific proposition with no real comparison. A series I was obsessed with as a kid but never finished, a series that still holds up to an adult audience, that is lengthy but has a very defined ending. Fundamentally, the opportunity to finish a story I first fell in love with some twenty-three years ago. No, replacing Animorphs will not be possible. Nor should it be. Most of the books in the second half of the series were totally new to me. There were one or two I did read as a kid, but not as frequently as a lot of the earlier books and as such the only real memories of them I had were fractured and vague. That said, I couldn’t pretend that the endgame was a total surprise. Over the years enough major plot points had been spoiled in casual nostalgic conversations that that was never going to be the case; I knew who died, I knew what the final moments of the series were, I knew roughly how the war between the Animorphs and the Yeerks ended. But honestly, the knowing didn’t do a lot to change the exhilaration of those final books. Weirdly, the series I was most reminded of was The Wheel of Time, another long running classic that I embarked on a complete read of a few years back, another series with several rough patches and a complicated final legacy. For so long in WoT nothing of note really happens, so when the final four books slam down the accelerator and the endgame hits, it’s impossible to be ready for it and you’re left hanging on trying to keep up with the sudden, drastic change of pace, the feeling that the author has thrown off shackles, whether self or publisher imposed, and just gone for broke. The last stretch of Animorphs is like that. The meandering of the thirties continues into the forties. There are a couple of good books in there, but nothing that really stands out like any of the early classics. Then we hit 45. We start with a classic, high stakes Animorphs set up that you naturally assume will be defused to bring us comfortably back to the status quo. Except it isn’t. A handful of pages into the book, a game changer is dropped on you as for the first time an Animorph is forced to tell their family the truth, setting in motion a chain of events that leads to even more gasp-out-loud moments. By the end of that book, nothing will be the same again. The next couple don’t exactly commit in the same way. There’s some progression and a definite sense that everything has escalated, that there’s no way back now, but the sheer scale of 45’s shift isn’t replicated. Not just yet. Reaching the final Chronicles book, The Ellimist Chronicles, was a bit frustrating in the middle of an apparent move into endgame territory, but it was another great read, a top sci-fi novel in its own right with some wild, terrifying, fascinating ideas at the core of it. Following that, 48 is technically a standalone, but ultimately serves as a kind of coda to the seminal David Trilogy back in the series’ roaring 20s. Given how perfectly the David Trilogy ended, this would seem ill advised. Given how off-the-wall this book starts out, even more so. Then we hit the ending, an ending that somehow manages to make David’s already troubling story even more messed up. The last six books are very much one serialised arc and it’s here that any lingering pretence of Animorphs being just a children’s series is thrown out the window. I guess Katherine Applegate and Michael Grant figured that by this point the ones still reading were the hardcore fans who were all in for the body horror, existential dread, terrible moral choices and emotional devastation, because that’s pretty much all you get for these last few books. 49 looks at 45 and basically says ‘I see your massive game changers and I raise you everything that’s about to happen in the next hundred and fifty pages’. I read that book open mouthed, stunned as every character’s life was upended, in some cases for the best, in other cases decidedly not. As plot threads seemingly forgotten near the start of the series were returned to, as character arcs reached culminations. This basically didn’t let up as I tore through the last few books. The goofy humour and pop culture references of the earlier books were all but gone, replaced by discussions of war crimes, of how much bad you can do and remain on the side of good, whether you can sacrifice thousands to save millions. There is no attempt to soften the characters in these final books and while there have been plenty of moments throughout the series that left me staggered at the fact that these are n theory for kids, the conclusion left me wondering just how I would have dealt with it at nine or ten. 53, the penultimate book, of course ends on a cliffhanger. I finished that one and went back and forth over whether to dive straight into the finale. I had cleared the whole next day for it and felt that I still had to digest what I just read (anyone familiar with the series will know 53 is the real climax). I wanted to space it out a bit, knowing that once it was done it was done. But all the same, I needed to know. That night I watched TV with my housemates. Did normal stuff. Then, when everyone went to bed, I poured myself a whisky and sat up reading alone. I woke up early the next morning and continued. I took breaks throughout the day, but returned until, that afternoon, sitting on my front porch, I finally read the last page of Animorphs. I didn’t feel a lot in the moment. I went for a walk. I returned home. Lay on my bed staring at the roof. I started reading articles about the ending then put them away, unable to yet grapple with it. Slowly, my feelings emerged. The ending isn’t perfect. But it’s good. It’s really good. It leaves you with big, gnawing, frustrating questions, particularly in its infamous cliff-hanger. But the truth is, it resolves everything it has to. It wraps up all the arcs we’ve spent sixty-two books following, and it does so in a way that proves with brutal clarity that Animorphs, for all the silliness and plot holes and filler books, is in the end a clear eyed but humanistic look at what war does to everyone touched by it. Which is all of us, even if we don’t realise it. There are no easy answers at the end. No hand holding, guiding us through the difficult choices the characters made. The final books force them, and us, to sit with the ambiguity of it all and my god I love that. In a time where many authors trip over themselves to shove unmistakeable moral messages into their books, Animorphs leaves you to make up your own mind on whether its central characters are justified, or whether there can ever be a justification for what basically amounts to genocide. We see beloved characters make choices very similar to ones condemned earlier in the series, and we have to just deal with that. Here's the big truth, the thing I only now fully understand about this mass-produced 90s series most famous for its tacky covers: Animorphs was never really a wish fulfilment fantasy, a superhero story or a disposable diversion for kids even though at times it wore the trappings of all those things. It's a tragedy. Not because it ends with everyone dying or the bad guys winning or anything that overt. Because we see our heroes win, and then we see what winning does to them. In The Lord of the Rings, Frodo tells Sam ‘we set out to save the Shire and it has been saved, but not for me.’ The ending of The Return of the King has always stuck with me for reasons best summarised by that line, for its sense that there is no real reward for Frodo. He gets what he wanted all along only to find that he can’t enjoy it anymore. He's too changed. That’s where Animorphs leaves us. Even the concluding cliffhanger, the specifics of which I won’t spoil here in case all of this has somehow convinced you to give the series a crack, underlines the fact that war might now be the only thing these people understand. And of course. It's not until the final books that the series directly addresses the fact that they will never, ever get back the innocence they lost the moment they walked through an abandoned construction site and accepted a call-to-arms from a dying alien. The Animorphs save the world by sacrificing their souls. And the implications of that are left for the audience to process. I don’t have much else to say about Animorphs. Four blog posts, a reading guide and a two-hour lecture to my reluctant housemates are collectively more than enough. But I guess what I want to conclude with is this; for all the garbage books and frustrating logic leaps, I am so glad that a bout of nostalgia earlier in the year led me to re-read this series. Sometimes your fond memories of something you loved as a kid don’t match the reality of that something. But sometimes the reality is even better. ![]() This is the third part of an ongoing Animorphs retrospective - check out Part One, Part Two and Part Four. Learning as a kid that most of the later Animorphs books had been ghostwritten, I felt betrayed. But this, of course, was before I understood that TV shows, among many other long-form stories, are written by multiple people with one showrunner overseeing the narrative. Animorphs’ development was only unique for its medium and even then, not so unique for the 90s heyday of Scholastic Book Clubs and series with upwards of fifty instalments released monthly. Coming into my re-read, I wasn’t bothered by the ghostwriting of it all. But now, three quarters through and well into the era of the ghostwriters, my feelings are mixed. With every new book that does absolutely nothing to advance the plot or characters (and in some cases actively impedes them), I get a little more frustrated. It doesn’t help that it’s in the many lightweight filler books where the ghost-writing is the most obvious – a lot of the darker, more plot heavy instalments are as good as if not better than any highlight from the early days of the series. For example; book 33, which absolutely kicked me in the heart. The Animorphs discover that the Yeerks are perfecting an anti-morphing ray that could force them to reveal their human identities. So they come up with a pretty clever plan – get Tobias, who is trapped in the body of a hawk but has since regained his morphing abilities, to morph Andalite (the alien race the Yeerks think the Animorphs are), demorph to bird in the presence of the Yeerks then let himself be captured. The Yeerks will use the ray on him, not realising that bird is his true form, and when he doesn’t change, they’ll assume their ray doesn’t work. At which point the Animorphs will mount a rescue mission and “accidently” destroy the ray. It initially works, but when the Yeerks realise the ray isn’t doing what it’s supposed to, they start straight up torturing Tobias. And that’s… the whole book. Tobias slips between his nightmare reality and hallucinations that are by turns confounding, gut-wrenching and beautiful. He’s rescued in the end, but over the following books it’s clear that he’s been profoundly damaged by the experience and nobody knows how to help him. Then in book 34 Cassie has to share her mind with the consciousness of Aldrea, the protagonist of probably the best Animorphs book, The Hork-Bajir Chronicles. HBC meant so much to me as a kid that I was really looking forward to this quasi sequel, which I never got up to back in the day. It didn’t disappoint, building beautifully on the themes and characters of the earlier book, advancing elements of its narrative without undermining the bleakness of its ending. Experiences like this are the best thing about revisiting this series as an adult – getting a kind of belated catharsis for stories that meant a lot to me growing up. But the rest of the books in this quarter are a lot more variable, quality-wise. Even the generally good ones are beset by plot holes and logic leaps, creating a sense that the narratives weren’t really thought through. Which is understandable given the publishing schedule, but considering how solid the plotting was to begin with, it’s disappointing. It was this issue that led to the first real case of me being let down by one of the books I loved as a kid. I always adored Megamorphs #3: Elfangor’s Secret, which sees the Animorphs trailing a time travelling Yeerk throughout history attempting to stop him from altering major battles in order to make the human race more susceptible to invasion. Throughout the book the Animorphs all get killed in various horrible ways only to reappear after the next time jump for reasons too complicated to explore here. I always remembered the harrowing image of the back of Jake’s head being blown off as he attempted to cross the Delaware, or of Rachel torn in half by a cannonball at the battle of Trafalgar. Reading it now, it’s this book more than any other that engages most directly with Applegate’s central theme of the cost of war. But it ends on the Animorphs making one of their patented horrifying moral concessions, only for it to not land because there are so many clear alternatives. It makes what should be powerful and haunting feel hollow. And it isn’t the only recent example of the Animorphs jumping to the most extreme, morally dubious solution despite the several obvious better ones. If you’re being charitable you could argue that the kids have become so desensitised that more palatable options don’t occur to them, but I don’t buy that. It feels like the series is trying to maintain its through line of moral ambiguity despite the rushed writing process meaning that said ambiguity isn’t thought out the way it once was. Which dulls the impact. A similar leap underpins book 30, which concerns Marco grappling with the choice to kill his mother, who is infested with one of the most powerful Yeerk generals. But there are so many other possibilities that the writer just seems to ignore and so when the moment comes for Marco to push his mother off a cliff (she survives, but still, rough) I just couldn’t quite get on board with it as the act of soul-destroying necessity it was clearly intended as. At this point in the story she’s a fugitive – why not kidnap her for three days and starve the Yeerk out of her head like they did to Jake way back in book six? A later book, Visser, does go some way to offering an explanation, but it’s an explanation tied directly to changed circumstances and as such not actually pertinent to the choices made in 30. Furthermore, instalments I might previously have found charming or entertaining started to grate. Take the book in which the Animorphs, well, discover Atlantis only to find it’s populated by mutated monsters who turn shipwrecked sailors into macabre museum displays. Taken in isolation it’s a fun, creepy read with some cool ideas. But this late in the game, every book that doesn’t contribute to the overall arc runs the risk of being annoying, no matter how well it might work on its own terms. And none of this is even mentioning paperback bound middle-fingers like the one where the Animorphs discover the Yeerks are trying to use cows to eradicate free will or the one where Jake goes away and Rachel suddenly becomes a power-hungry lunatic who regularly refers to herself as ‘the king’. Some characters, like Marco or Tobias, survive the various ghostwriters largely intact. Others, like Rachel or Ax, see their personalities wildly vary from book to book, scarcely in any way that’s flattering. Oh, and there’s a deeply haunting book where Cassie accidently gives the morphing power to a buffalo and I still think about it way more than I should. Sustaining the early energy and quality of any book series is hard. Sustaining it over sixty books, many of which were written by one-off authors on a monthly basis? It’s astounding that Animorphs at this point in its run remains capable of all timers even if they’re relatively rare. Ultimately I’m enjoying the re-read too much for the issues to overly matter, but they do reinforce my belief that the best way to read Animorphs in a modern context is to get ruthless with which books you read and which ones you skip. I’m committing to reading them all, but I couldn’t in good conscience recommend anyone without a similar nostalgic love for the series do the same. The good stuff is brilliant. The less good stuff becomes more exponentially punishing as the story nears its end, worsened by how obvious it can be when somebody who is neither Katherine Applegate nor Michael Grant wrote it. But none of that changes how I feel about the looming end of my re-read. Fifteen books left. Fifteen until I finally reach the final instalment. In the past few months I have read forty-seven of these and somehow, frustrations aside, I’m not ready to say goodbye. But given I started reading this series in 1999, it’s probably about time I found out how it ends. My oldest friends still roll their eyes when I say the word Windmills. Which is fair enough, because at this point that word is synonymous with ‘pathological inability to let go’. Windmills was originally a novel I wrote in year twelve, which became a play which became a novel again which became a screenplay then a novel again and in between spawned all manner of sequels, spin offs and derivatives as I tried to find my way to a version that worked. The closest it came was the TV pilot adaptation that won the Ustinov in 2015, but even that ultimately never saw the light of day.
Time and time again I was told to let it go. Time and time again I refused. I was always sure that THIS version would be the one to get over the line. A belief quickly amended when the next version came along. The last time I tried to tell this story, my now-agent very kindly pointed out how for many reasons it just fundamentally didn’t work. Finally I listened. I moved on. I wrote The Hunted, The Inheritance and The True Colour of a Little White Lie. For three years I stayed away from Windmills. But a few months back, needing a new book for my YA contract and not having any ideas, I picked it up again. I didn’t advertise the fact. Too many times before I’d believed Windmills’ moment had come then been proven wrong. I fully expected the same thing to happen again. But I tried anyway. And with the benefit of distance, I approached it differently, treating it like a totally new book. Characters were overhauled, long clung-to plot points rethought. Crucially, I stopped thinking of it as Windmills but instead as something new emerging from the ashes of so many old drafts. When the draft was finished I wasn’t sure what to think. After so long it was impossible to look at the manuscript with any clarity. But knowing I had done all I could, I sent it to my publisher and I waited. I was nervous, ready for the rejection, for yet another version of Windmills to be sent to the bottom drawer. Today I got a phone call from her. I didn’t pick up straight away. It took me a moment of courage mustering. I had to try and keep the waver out of my voice when I finally answered and waited for her assessment. “It’s brilliant.” I was overwhelmed with relief. But it was only after I got off the phone that something else hit me. The surreal realisation that after twelve years of obsession, this story, or a version of it, is finally going to hit shelves everywhere. It won’t be called Windmills and it won’t look very much like other versions you might have seen over the years, but at its heart it will be the same story I started writing when I was seventeen. So many people have been a part of this journey. Too many to name. Everyone who read drafts and gave feedback, who performed in and directed the various stage versions. Every one of you who helped me see with a little more clarity what this story had to be. I owe you all so much. The journey isn’t over yet. There will be edits and rewrites and promo but by this time next year the story will be out in the world and after that, its fate is no longer in my hands. For the first time in over a decade, I think I’m okay with that. Anyway. I can now officially confirm that the novel formerly known as Windmills will be my next book. ![]() Back in 2014, while working on a thriller manuscript, I ran into a problem. My main character, a good cop in a dangerous world, had ended up in an impossible corner and needed help. But a key part of the story was that he had been left without allies, which meant his rescuer had to be somebody new. Quickly I came up with a fun but functional character; a rogue ex-cop with underworld connections and a sharp, cutting wit, the kind of guy with a wolfish grin, a cigarette always stuck behind his ear and an ambiguous moral code. His name was Jack Carlin and, as intended, he turned up, played his part, and bowed out of the story after two brief scenes. That book never saw the light of day. And while I’d enjoyed writing Jack, I didn’t really think about him again. Until I was writing the first draft of what would become The Inheritance. Maggie was exploring her father’s history as a corrupt cop and to further that I needed somebody who was from that world but on her side. Somebody whose dangerous exterior masked a twisted sense of honour. Jack fit that bill and so he jumped over from the previous manuscript, except this time his role was bigger and so I got to know him better, learning more of why he was the way he was, what drove him. He was still a joy to write, and I figured he would reappear down the line as a recurring role in further Maggie stories. Then, while developing our lockdown web series The Pact last year, I was casting around for a surname for protagonist Morgan and caught sight of ‘Carlin’ on my bookshelf. Immediately I thought ‘damn, I’ve already used that’, then moments later thought ‘hang on, what if…’ So Morgan became Jack Carlin’s daughter and while The Pact was every bit her story, it gave me the opportunity to explore Jack from a different angle. It also meant that somebody had to play this character who had for so long existed only in my head. As far as I was concerned, there was only one somebody for the job. Greg Caine appeared in two episodes of The Pact and brought Jack to life perfectly. The little smirks, the quick responses, the glimmers of pain underpinning his seemingly harsh choices – he was every bit my character. Clearly, by this point Jack Carlin had a hold on me. Which meant that when my agent asked if I’d be interested in writing an original novella for Audible, it took about three seconds for me to realise who it would be about. And one more second for me to realise who had to read it. So, after seven years of supporting other character’s stories, Jack finally takes centre stage today in The Consequence, a crime thriller all his own. I wrote it alongside the final version of The Inheritance and while it’s linked to that book, it’s also very much its own thing; a bruising, wry, blast of pulpy Aussie noir. I’m really proud of this little story but more than that, I’m stoked that readers (listeners) now get to hear Jack Carlin’s own story in his own words, brought to life by Greg’s pitch perfect narration. The Consequence is available to listen to now, free with an Audible subscription/trial. I hope you like it. ![]() This is the second part of an ongoing Animorphs retrospective - check out Part One and Part Three. One pleasant surprise about re-reading the early Animorphs books was that they felt more vital than I’d initially assumed they might; each one introducing cool new elements of character or worldbuilding that kept the plot advancing. But after about the eighth book or so they became more of a mixed bag. Some were still essential. Some weren’t, but approached characters or ideas from interesting angles. Others were totally pointless. I left off my last blog having reached book fifteen and feeling a little trepidatious as the inconsistency had begun in earnest. But, including the spin off books (and considering them in release order), the next quarter of the series contained what I think might be Animorphs’ golden age – an unbroken streak of home runs that made my weekend reading sessions something I greatly looked forward to. Unfortunately all good things must come to an end, but the good in this chunk of the series was more than enough to make up for the less than good. Things started off a little shaky. Book sixteen has one of the best moments of moral reckoning for the Animorphs as they confront a Yeerk serial killer who hunts and cannibalises other Yeerks – by murdering their human hosts. That by itself is chilling enough, but what really makes this book is how our protagonists (who are still kids by the way) more or less accept it and decide to let him keep doing his thing as he’s taking out Yeerks for them. There’s a suggestion at the end that Jake and Cassie might have eventually reneged on that decision, but the fact that they ever went along with it at all is pretty rough for a 90s children’s book. Or for any book, really. It captures what I love about this series and what I think is lacking in a lot of writing for young people today; a real willingness to engage with morally knotty territory and not preach but rather just let you make up your own mind. All of that said, the above material is only covered by the end of the book – the rest is a pretty par-for-the-course Animorphs adventure, give or take Jake being traumatised after morphing a fly and getting swatted. To be honest, that characterises most of the books to varying degrees – there’s powerful stuff, but a lot of filler and nonsense too and your mileage will vary on how much you’re willing to tolerate. For example, book seventeen ostensibly focuses on another moral dilemma as the Animorphs learn a way to seriously damage the Yeerks but to do so means attacking them in their most helpless state. Theoretically interesting – but given that the method of harm involves oatmeal being a Yeerk drug, it’s hard to take it all that seriously. But then we get to an eight-book run of brilliance, encompassing books eighteen to twenty-three and two spin-offs published in the same period. Eighteen takes our heroes off world for an adventure that helps build the universe while also furthering the encroaching idea that the seemingly benevolent Andalites are not as great as they seem. Nineteen might be one of the best books in the series – pacifistic Cassie decides to quit the war only to end up stranded in a forest with a Yeerk controller. This book is written like a two-hander play, as Cassie and the Yeerk take turns justifying themselves and come away with a deeper understanding of each other, suggesting that peace and reason can in some instances make a difference. Cassie cops a lot of flack from fans for her perceived hypocrisy, but this book reads like a defence of her character and an argument for the necessity of the group having a moral centre, albeit a compromised one. Around this time we also have a book that really surprised me – Megamorphs #2: In The Time of Dinosaurs. As a kid I adored this book because, well, take a wild guess. But reading fan blogs and whatnot, I got the sense that it’s pretty derided. On paper you can see why; the basic plot is that the Animorphs get caught in a nuclear blast that sends them back to the Cretaceous Period, where they have to morph dinosaurs to survive, try to get home and deal with a cold war between two alien races. It’s inherently silly, but the dinosaur angle keeps it fun and fresh – until the end. Basically the Animorphs stumble into a struggle between the peaceful, crablike Mercora and the hive-mind, warlike Nesk. In dinosaur morph they steal a bomb from the Nesk, hoping the replicate the blast that sent them to the past. But the Nesk, in retaliation, leave the planet and direct an asteroid towards earth. The Mercora, who have sheltered and helped the Animorphs, ask for the bomb to destroy the asteroid before it enters the atmosphere. The Animorphs, however, realise what’s about to happen and the implications of changing it. They give the Mercora the bomb but secretly disable it, dooming the kindly aliens – along with the dinosaurs. The resultant impact replicates the initial explosion and sends them back to their own time, but not before they are treated to a fast-forward vision of mass extinction, including the haunting image of the last emaciated T-Rex wandering through a wasteland searching for non-existent prey until it finally keels over and dies. Man, this book shook me. I was thinking about it for days afterwards. Applegate doesn’t shy away from the severity of the dilemma these kids face and the writing at the end there is exemplary. Not to sound like a crotchety old guy, but it made me realise that we bookish 90s kids really didn’t know how good we had it. It’s hard to conceive of any mainstream adult adventure story that would be willing to go there today, let alone one for kids. But just in case you thought for a second that the trauma was over, it’s now that we come to the David Trilogy. Everyone who read Animorphs in the 90s remembers these. Basically the Animorphs are forced to recruit a new member when a kid from their school discovers the morphing cube and becomes a target of the Yeerks. With his parents made into controllers and his home destroyed, David is understandably erratic. But as the Animorphs deal with a high stakes missions (saving the President from an attempted Yeerk infestation), David’s behaviour turns from mildly off-putting to genuinely disturbing, until the point where he is actively gunning for the Animorphs, isolating and attacking them in fiendishly clever ways that bring our heroes to the brink of defeat. As a kid, I never finished the David Trilogy, but I so vividly remember the ending of the second book, with Tobias apparently dead and Jake bleeding out after a fight with David. Never reading the third one, the story remained in a permanent state of horrifying stasis. I remember standing in a circle at school as our teacher led us in a German folk song about summer being over and winter coming, thinking about Jake and Tobias, certain they were dead despite knowing they couldn’t be, shaken to my core. I was eight. Obviously they didn’t die, but that doesn’t stop the third part of the trilogy being maybe the darkest as David heads the Animorphs off at every turn, ultimately murdering then morphing Jake’s comatose cousin and taking his place in the family. Finally the Animorphs manage to trick David into morphing a rat then keep him in an enclosed space for more than two hours, trapping him in rat morph forever before abandoning him on a deserted island. The book ends by telling us that people don’t go near that island anymore because they’re certain they can hear screaming. Yeah. Sit with that one for a moment. Now, had I read strictly in release order it was at this point I should have been reading The Hork-Bajir Chronicles, which as I mentioned in my last blog is probably the jewel in the series’ crown. But due to the timing of my actually receiving the books, I read that earlier in place of The Andalite Chronicles, which for the purposes of my re-read took this spot. The Andalite Chronicles was one of my favourites as a kid. It’s the full story of Elfangor, the Andalite who gave the Animorphs their morphing power, and ends right as the main series begins. I was really looking forward to reading it again, especially after the emotional wallop of The Hork Bajir Chronicles. But The Andalite Chronicles doesn’t quite hold up the same way. The story itself is kind of all-over-the-place, veering between nightmare tragedy (Elfangor’s friend getting trapped forever as a monstrous, cannibalistic Taxxon) and straight up silliness (Elfangor, a blue alien centaur, driving into battle in a Mustang). But the conclusion, where Elfangor runs away to live as a human, fathers Tobias, then gets pulled back to the war by the all powerful Ellimist, is still powerful and beautifully written. One of the things I’ve most loved about rediscovering these books is how the writing is way, way more solid than you might assume from something with this much onomatopoeia. The prose also shines in the very next book I read, twenty-three, which fittingly is the one where Tobias learns the truth about his parentage. It’s a big, game-changer of a book but it also finds time for some haunting reflections on war and the truth that humanity kind of sucks. If you’re the kind of person who’ll turn your nose up at Animorphs because of the silly covers and sheer number of books then I doubt there’s a lot I can say to convince you you’re wrong (and at times this series does itself no favours), but even the most hardened cynic has to concede that given what these books were intended for they absolutely could have gotten away with being a lot less than what they are. Unfortunately the winning streak comes to a grinding halt after that – book twenty four is just dumb through and through; a supposedly “fun” story about miniature warlike aliens shrinking the Animorphs and Yeerks that in practice is just sort of tedious. Then there’s a largely pointless North Pole adventure. But Applegate again knocks it out of the park in twenty-six, another childhood favourite of mine, taking place on an alien planet where the Animorphs are chosen as the Ellimist’s champions protecting a species from his rival omniscient being The Crayak. Put up against the Crayak’s most vicious killing machine aliens, the Animorphs have to find a way to beat the unbeatable while also figuring out the significance of the seemingly awful species they’ve been enlisted to save. The answers to those questions are clever, satisfying and surprising – giving a more universal overview of exactly what’s at stake and, for my money, serving as the clear (in storytelling terms) midpoint of the series. After which the actual midpoint, twenty-seven, comes off as a pretty disposable underwater adventure. Reaching the halfway point of anything encourages reflection on what’s been and what’s still to come. As it stands, I’ve enjoyed re-reading these books so much that I’ll definitely continue to take my time getting through the rest – I’m in no hurry to reach the end. That said, there are certain things that become a lot more grating after thirty-one books than after three. The tedious recaps. The two-page descriptions of morphs the characters have gone through countless times before. The resignation of getting through another 150 pages of filler. When your series comprises sixty-two books, not all are gonna be necessary. I’ve also now reached the point where going forward, the majority of the books are ghostwritten. I’ve had a couple already and they were fine, but I’m aware that there are a couple of notoriously rough reads coming up. However the flipside is that from here on there are only a couple of books that I’ve actually read, as kid-me had, by this point, largely moved on to other things. While a lot of major events have been spoiled over the years, I still don’t broadly know how things play out in the back half of the series, and I’m so excited to find out. Criticisms aside, if anything I’m now more passionate about this series than I was to begin with. I keenly look forward to cracking a new book every weekend, even when they’re lesser instalments. Reaching the point where there are less books I have fond memories of, I think the biggest surprise is how nostalgia has given way to a genuine need to know what happens next. ![]() This is the first part of an ongoing Animorphs retrospective - check out Part Two, Part Three and Part Four. As a kid I cycled through a lot of obsessions. There were the obvious ones like Harry Potter, A Series of Unfortunate Events or The Lord of the Rings. When I was slightly older there were the slightly less obvious ones, like all things Hannibal Lecter or Jaws. But maybe the earliest story obsession I ever had was Animorphs. There was a lot to obsess over. There are 54 books in the series, plus eight spin offs. Finding them all in the correct reading order wasn’t easy, so I used to just read whichever book I could get my hands on, meaning my experience of the overall story was pretty disjointed and non-linear. I read the third book first (and consequently will forever be a Tobias kid) then jumped around with a disregard for continuity that would horrify my modern self. I didn’t care. I just loved Animorphs and wanted to read as much of it as I could. Eventually I moved on to other things and as such never reached the series’ grand finale, but I always remembered the books fondly. For the uninitiated, the fundamentals: five teenagers (Jake, Cassie, Rachel, Marco and Tobias) take a shortcut through an abandoned construction site one night only to witness an alien spaceship crashing. The mortally wounded pilot, a telepathic space centaur (Andalite) named Elfangor, warns them that earth is in the midst of a silent invasion by the Yeerks, sluglike parasites that crawl into the ears of their hosts and take them over. Meaning anyone –friends, family, teachers, bosses – could be an enemy in a secret war. Before dying, Elfangor gifts our five newly recruited heroes with the Andalite race’s greatest weapon, the ability to acquire the DNA of any creature they touch and then morph into them for a limit of two hours. After that, the kids are on their own. No mentor, nowhere to turn, no choice but to fight. To paraphrase the glorious theme song of the slightly less glorious TV adaptation, it’s all in their hands. This set-up, for a kid, is kind of irresistible. Of course there’s the wish fulfilment element of being able to become a bird or a tiger or anything, but beyond that there’s the whole ‘chosen one’ appeal of being the only people on the planet who can stand up against a gigantic, all-conquering threat who can never find out who you really are. But what really lodged Animorphs forever in the fond memories of everyone who read the series was how famously bleak it got. How it never pulled its punches. As the story went on and the spin off books lent increasing context to the intergalactic conflict, it slowly morphed from a fun action adventure with hints of darkness to an epic, universe spanning tragedy. Good guys do terrible things. Bad guys reveal empathetic motives. Heroes die. Villains win. Recently, talking to my Mum about some of the particularly messed up plot points, she exclaimed ‘and I let you read these books?’ But the truth that Daniel Handler always so beautifully understood with his Lemony Snicket series also holds true here – kids can handle a lot and hate being patronised. Animorphs never, ever patronised. So when I saw recently that the first book had been adapted into a graphic novel by Chris Grine, I immediately grabbed a copy, settled in with a beer, and got to reading. Which predictably sent me plummeting down a rabbit hole of nostalgia that led to a throwaway yet ultimately fateful thought – ‘wouldn’t it be cool to have the whole collection?’ Idly I went looking online, figuring I could get the lot for like, $150 max. No such luck. The cheapest I could find the collection was well over $1000. So began a still ongoing hunt to track them all down. I spent hours scouring the internet looking for anyone selling bulk lots. I bought the first 20 for $100 only to immediately see the first 40 selling for the same price – I bought those too, figuring I could sell the excess. After that it became a case of daily checks and constant messages asking if people would be willing to sell certain volumes individually. Slowly my collection built. At the time of writing there are only two books I don’t have either on order or on my shelf – 42 and the finale, 54. But here’s the thing; despite all the money I was spending I’m not sure I actually intended to read the whole series again, at least not initially. Part of that was a time thing, but also due to the lingering worry that they wouldn’t hold up. I was probably more excited by the prospect of owning the whole series than truly revisiting it. Then I got back from Sydney right after their recent covid outbreak with a sore throat, so I got tested, isolated, and decided to just read the first Animorphs book. It took less than two hours, so I read the second. The next day, confirmed covid-free, I read the third and the fourth. Then I started having weird Animorphs dreams so I resolved to only read the books on weekends. Which I’ve been doing ever since and I’m now a quarter of the way through the whole series with every intention of seeing it through to the bitter end. So, does Animorphs hold up? Yes – with caveats. The biggest problem with Animorphs, and likely the biggest barrier to the series in its original form seeing any kind of mainstream resurgence, is that it is very much a product of its time – that time being the 90s reign of Goosebumps and Scholastic book fairs. Each of the books are short enough to read in under a couple of hours, but in several instances they’re also disposable and repetitive, existing more to fill out the release schedule than actually advance the plot. There’s also a lot of onomatopoeia and dated pop culture references, although there’s an argument to be made that those are part of the charm. Maybe the most frustrating part is the very thing that allowed my kid self to get completely enraptured despite reading them all out of order – the fact that the same information is relayed in almost the same way at the start of every book, the exposition becoming heavier after each new major plot development. Obviously this was done to ensure that the series would be accessible to those who might not have read every instalment, but speaking as somebody who is reading every instalment, it’s annoying. But those issues haven’t really hindered my enjoyment. The books are full-on right out of the gate. The first few pages of the first book see a benevolent alien gruesomely torn apart and eaten in front of our teenage protagonists. The following pages throw them into a guerrilla war, forced to fight and kill and eventually see one of their own trapped forever in the body of a hawk due to spending too long in morph. All in one slim book. The stakes are established from the start and fleshed out nicely in the second and third books, which delve into the human cost of the Yeerk invasion and the complicated nightmare of being trapped in an animal’s body. Four and five both introduce major players and keep the plot moving. Six and seven are great examples of science fiction and psychological horror. The canonical eighth book, the first of the Megamorphs specials, is inessential but a lot of fun, a blockbuster romp after three successive heavy instalments and a great way to close out the saga’s first act. After that, things get a little shaky. The alien perspective and mythology-building of book eight is a high point but by nine the repetition started to really annoy me, and while the story ended up playing with some interesting ethical dilemmas, it was maybe the first book that on balance I’d recommend a new reader skipping. Ten is all interesting sci-fi ideas and worldbuilding, eleven is a pointless time travel story that’s events are erased at the end, twelve is at best some goofy fun – at worst, irritating filler. Thirteen packs in essential plot progression, fourteen is all about a McGuffin that turns out to be an Andalite toilet, then fifteen deepens one of the best moral dilemmas of the series. I guess this will be the nature of the series going forward; a mix of powerful and pointless. Well, the mainline series anyway. My plan was (and mostly remains) to read them all in release order, but due to a mix up with which books I’d actually bought I didn’t have a copy of The Andalite Chronicles, the first of the Chronicles prequels which was originally released between thirteen and fourteen. I figured I’d just read it when it eventually arrived, but after finishing fifteen I decided to skip ahead and read The Hork Bajir Chronicles instead. Partly to make up for the lack of the other Chronicle, partly because as a kid this was easily my favourite book in the series. Taking place decades before the main instalments, The Hork Bajir Chronicles tells the story of how the peaceful yet fearsome-looking alien race the Hork-Bajir were taken over by the Yeerks. I always remembered it for its downbeat ending and all-pervading sense of epic tragedy. Of all the books it was simultaneously the one I looked forward to and dreaded revisiting the most, not wanting my warm memories to be punctured. That was… not the case. The Hork Bajir Chronicles is Animorphs at its best; a science fiction parable loaded with big ideas and intricate worldbuilding, but always rooted in moral complexity and characters we care about. Without ever descending to histrionics or hyperbole it is a devastating, haunting book. There is one moment that I think I maybe subconsciously buried – I remembered it was coming about a page before it did and man, it slammed me in the gut. After finishing it I spent the rest of the day unsure of what to do with myself. I went to bed thinking about it. Predictably, dreamed about it. And woke up feeling really glad that I decided to embark on this re-read. I keep thinking about whether Animorphs can be introduced to a new generation. Fundamentally, it deserves to be. I could see the books re-released in omnibus editions that eliminate the need to track down all sixty-two separate instalments, but even then you’d have to deal with the dated references and the repeated context and the rest. About ten years back Scholastic started re-releasing the original books with new covers and updated references. They flopped. Maybe the new graphic novel versions will catch on and do better. Or maybe Animorphs is so of its time that it’s fated to stay in that time. But for those willing and interested, I do recommend revisiting – at least on the basis of the seventeen books I’ve read so far. I can’t speak to whether they would land if you don’t already have a nostalgic connection to the series (which almost certainly helps me forgive some of the issues), but I think the cleverness and clear eyed, uncompromising examination of the complexities of war will speak for themselves. Whatever the case, I’m sticking with them and will continue to report. See you at the halfway point. ![]() Walking through a bookstore in Sydney the other day I spotted Boone Shepard and realised that it’s been almost five years since it was released. Naturally this prompted some reflection. Personally and professionally a lot has happened in that time and my life now looks vastly different from how it did when Boone came out. But that book’s release, comparatively small scale though it was, was a crucial step in the journey that brought me here. I sometimes feel like, in all the hubbub around The Hunted and the impending release of The True Colour of a Little White Lie, Boone gets forgotten. By myself as much as anyone. Those three books seem so far removed from the stories I’m telling now, and indeed a lot of the publicity for The Hunted referred to it as my ‘debut’, implicitly erasing Boone. But Boone Shepard will always be my first published novel. And what’s more, I’m proud that it is. It’s by no means a perfect book. I don’t know that I’d entirely found my voice yet (although writing that trilogy was integral to me doing so). The structure is… odd, to say the least. There are some narrative choices that simply would not fly today. But I still love it. Boone Shepard was a strange, idiosyncratic little book followed by two strange, idiosyncratic little sequels. It was almost certainly never going to find a home with a bigger publisher and I’m forever grateful to April Newton for loving it enough to put considerable time and resources into getting it out into the world. We probably thought Boone would make a bigger splash than he did. In retrospect that was misguided, but it also meant that we maybe didn’t pay enough attention to the splash he did make. There were podcast dissections of the novels, fan art, kids dressing up as Boone for Book Week and the Readings YA Prize shortlisting. I still get approached by kids at school workshops telling me how much they love Boone. Then there’s the fact that the books remain on shelves all over the country, still quietly selling copies even though the trilogy has been consigned by many outlets to a footnote in my bio. But Boone Shepard, American Adventure and The Silhouette and the Sacrifice together comprise a story that I adored telling, a story I was so privileged to be able to finish despite many limitations and setbacks. A bookseller recently told me that, as much as she loved The Hunted, she preferred Boone Shepard for its whimsical quirkiness and distinct individuality. And while I’m never going to pick favourites, I will say that getting to write three books packed with time travel, famous 1800s authors, 60s counterculture figures, silly banter, nonsensical quasi sci-fi technology, manatees and a fairly philosophical exploration of what it takes to move on from the past, will always be among my favourite things I’ve ever done. ![]() Last Friday I uploaded a blog post talking about my bad teenage web series Phoenix and how that weekend, for no good reason anyone could articulate, the original cast were getting together to film an eleven-year-too-late finale that nobody outside of ourselves would ever see. Well, we did it. It’s hard to quantify the experience so I’m going to just write about it and hope that some kind of clarity emerges. On paper the very idea of reuniting to (in a single day) conclude a project long since designated a punchline is more than weird; it’s nonsensical. In practice, the day we spent rehearsing, filming, editing, reminiscing and finally watching was a combination of fun and deeply melancholic. I arrived in the Yarra Valley on Friday night. Sarah, who spearheaded the original series with me, and I spent the evening digging up old scripts, notes and even MSN conversations about the series. Then, on Saturday morning the rest of our cast – Gemma, Garth and Sam – arrived. Despite the five of us not having been in a room together in probably a decade, we fell quickly into old rhythms. Caught up, had a laugh, then got to reading through the script and discussing the subtext. Which might sound overly dedicated given what the project was, but I maintain that we had to treat it as seriously as we treated the 2010 material, even if we knew that it was a ridiculous notion. It was around five in the afternoon that we filmed the final shot of the series, out at Sarah’s old house. We wrapped with a cheer and a big laugh, then we walked down under the old bridge to where we shot some beautifully angsty “promo shots” in 2010, recreating our most self-serious poses for a new cast photo. Once that was done it was back to the house for food and my ongoing efforts to get the cut together. Naturally I was using Windows Movie Maker, just as I did in 2010, and naturally this experience was not a pleasing one. But finally, at around 11pm, I finished it and we sat down to watch the whole series through. We’d all had a few beers already by this point, so it was with a collective sense of rowdy anticipation that we hit play on episode one. We laughed. A lot. I don’t think any of us had watched Phoenix since we made it, and the awkward shots, terrible acting, bizarre character motivations and absurd plot twists were a particular kind of hilarious. But as we went, something else emerged. A sense that certain moments or developments were almost sort of good. Not genuinely – this was still a slapped together attempt at serious drama shot on a camcorder by inexperienced teenagers – but there were times where you could see the merit of what we were going for, if not of what we achieved. The episodes certainly got better as they went, but then given the quality we started at there really was no way to go but up. The strangest moment, I think, came when we hit episode sixteen – the last one we shot in 2010. It was at that point where we all realised that we’d been having such a good time watching the thing that we didn’t want it to end. And, beyond that, that it was very obvious that the us of a decade ago were only just getting started with this story. That there were clearly supposed to be many episodes to come. In a way, I think that sparked a strange sadness that we never finished it the way we intended back then. Which made the finale we had just shot feel… odd. For context, the script I wrote to conclude Phoenix was designed as a kind of epilogue, but sitting where it does, right after what was supposed to be the midpoint of the series, it feels misplaced, like all the big climactic events the series was building towards had been skipped. Which, to be fair, they had. On top of that, despite its rushed and roughshod production, it was maybe a little too… good. The acting was better. The writing was better. A 2021 phone produces far sharper sound and footage than a 2010 video camera. There’s an inherent restraint and maturity compared to the go-for-broke spirit of the original, which was all unchecked ambition and spectacular failures. We intended to replicate the ethos of our 2010 selves, but for all my talk of taking it seriously, there was no real way to genuinely make an episode the way we would have a decade ago. And I think that is why, as the series ended, we all felt a little down. Because on screen we saw the jump between the kids we were and the adults we are now. The fact that ten years ago we thought nothing of giving up every weekend to make this dumb series. That we were so passionate about this thing we ultimately made for nobody but ourselves. That we were all willingly together in the same leaky boat. And now we had come back together to finish it, but in finishing it we’d closed a book on not just a project, but a period of our lives. There’s always a sense of melancholy to completing something. In this case it's not something that will ultimately serve a greater purpose, but something that had always lingered as a kind of creative ellipsis. A story that I’d occasionally considered reworking and even previously tried to as a YA novel series, but had never fully realised. Until now. Not in the way that was intended, but then, somehow an awkward compromise feels entirely appropriate for Phoenix. ![]() When talking about The Pact a while ago I alluded to the fact that it wasn’t my first foray into the world of web series. And for those five people who remember Bogan Book Club, it wasn’t even my second. The first is nowadays more a punchline than anything else. I don’t exactly remember where the idea for Phoenix came from, but at some point towards the end of high school I decided to make a no-budget web series shot in ‘artistic’ black and white to show off how serious it was, a web series that would follow a group of teenagers trapped in a house after a nuclear war. The concept was neither original nor terrible. The planned execution was the inverse. My initial idea was to shoot it with a group of friends from my hometown, none of whom had the slightest interest in acting. Or, for that matter, being part of it. The idea ended up in a drawer. Then, while involved in a play out in Warburton towards the end of year twelve, I floated the idea to the director, Sarah Ward; now known as the founder of the ever-expanding Misfit Theatre. Sarah and I became totally enamoured with Phoenix, taking my original scripts and building an epic mythology out of them along with a planned thirty episode arc that, when it inevitably went viral and made us all world famous, would be the springboard to a hit movie. Obviously none of that happened. We cast people who had been in the play and launched into filming without much of a plan. Which went about as well as you’d expect. This was a series shot on an old camera from which all uploaded footage was stretched and pixelated, edited on Windows Movie Maker in stolen minutes between work and uni. I vividly remember uploading the first episode to YouTube only to very quickly learn that strangers on the internet are not kind. I actually became that guy who made a fake account to rebut all the criticisms, as if anybody would go to such effort to defend a series ostensibly set after a nuclear war in which sunlight and trees were clearly visible out the window. But we kept filming. We got maybe a little better but it was hard to come back from those awful first episodes. And there were other struggles. Cast availability issues meaning that we would either have to sub in new actors and hope nobody noticed, or else come up with sudden ‘plot twists’ that revealed an extra person had been living in the house all along, conveniently revealed right as another character vanished. A combination of growing disillusionment with the project and the fact that, you know, nobody was watching meant that we stopped shooting with our sixteenth episode. That wasn’t the plan; I’m pretty sure at the time we had every intention of keeping going, but we never did. Over the following weeks there were half hearted attempts to pick up where we left off but time passed and lives moved on and before long Phoenix was squarely in the rear-view mirror – eventually even removed from YouTube to try and mitigate the inevitable humiliation should it be rediscovered. Over the years I attempted to reverse that. I still thought the idea had merit and that, executed correctly, it could be something really cool. The year after shooting the original episodes we got fairly far along developing a rebooted version with a new cast that would in theory make up for the failings of the original. Never shot, naturally. The year after that, I actually wrote the first in what I hoped to be a Phoenix novel series, which remixed characters and events from the original web version with the seeming benefit of no budget constraints. It didn’t work. The pace was lurching and I wasn’t able to inject the material with any more originality than it had had to begin with. Then, a few weeks ago, one of the old cast members got back in touch with the rest of us to point out that we never finished Phoenix. And between the jokes and reminiscing a vague idea emerged. What if a final episode was written that could wrap the series up? A final episode that could be shot and edited in a day, just like the old ones, after which we could all watch the whole series through, naturally with plenty of beers and laughs at our 2010 ‘acting’. Obviously this finale would never be released publicly, but rather exist as an excuse for the cast to get back together, have some nostalgic fun then a few chuckles at our own self-important expense. Recently I was having drinks with some friends and the topic of Phoenix came up. I immediately slipped into my automatic response of disparaging everything about it, only to be quickly shut down by the point that when you’re an eighteen-year-old creative you’re supposed to make bad things. That’s how you learn. And besides, healthy giggles at the badness of said bad things aside, there’s nothing to be ashamed of about trying to make something when you’re a dumb teenager. Hearing that really stuck with me. I’d never thought about Phoenix or even my shambolic early theatre writing that way before. I’ve always acted kind of apologetic when it comes to talking about old work but it’s only now I realise that I’ve got nothing to be sorry about. If I hadn’t made those crappy old projects, I wouldn’t have learned how to make the better new ones. So anyway; call it sheer stupidity, call it a belated tribute to an early learning curve or a chance to do something fun with old friends again, but whatever the case we’re finally finishing Phoenix. |
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